We come into the story at the 3rd Daemonic incursion of Snotrot Supply Depot. The first with an easy win for the Daemons (and was my first Daemon battle) and the second an easy win for the Orks. Unfortunately I don't have battle reports for them. I will post a history of all my battles since 6th ed came out.
November 29: Snotrot Supply Depot 3rd Incursion
Not long after the Orks defeat the Daemons, the warp fiends
are back. This time a pair of Daemon Princes of Tzeentch lead a shambling host
of Plaguebearers. However, there is still no sign of Ku’Gurogh and the origin
of the rift.
Daemons v Orks
Points: 1250
Mission: Crusade
with 5 objectives
Deployment: Hammer
and Anvil
Nightfighting:
Rolled Turn 5
Daemons won the roll to choose sides.
Daemons won the roll to place objectives first.
Orks won the roll and elected to go second.
The battlefield:
The battle field was setup while Mike went to
get dinner to save time, I rolled for each 6th treating big pieces
as 2 and small as 1. This was before sides were chosen and done to keep each
side balanced as possible.
Objectives:
5 Objectives were placed, 2 in Daemon deployment zone, 2 in
the central zone and 1 in the Ork deployment zone. No photo was taken of the
objectives specifically but they can be seen in the Daemon deployment pic
(Arrows).
Deployment.
Daemon deployment.
Ork Deployment.
Daemon, top turn 1.
Orks fail to seize the initiative.
1) Daemon Princes both cast Invisibility on
themselves granting Shrouded and Stealth (+3 cover) and go into flying mode.
They fly up the right flank. 1 plaguebearer squad shambles forward. I forgot to
drop the Portaglyph.
White prince shoots Helfire Gaze (18’’ S8 AP1 Assault Lance)
at the battlewagon, pens and rolls a 1
getting a weapon destroyed.
Forgot to roll on the Warp Storm table!
Daemons: 6
Orks: 3
Ork, Bottom turn 1:
2) Ork right flank advance. Orks unload mass
shooting at the daemon princes and the forward squad of plaguebearers and fail
to do any wounds due to insane cover saves (DPs get 2+ cover with a reroll of 1
and plaguebearers get 2+ cover)
Daemons: 6
Orks: 3
Daemon, top turn 2.
1 squad of 10 plaguebearers deep strike in behind the trees.
Daemon Princes each cast invisibility on themselves again. 1) I drop the Portaglyph and it
scatters right in front of the Ork battle line and the Tank busters, placing
the the only vehicle in the Daemon army right next to them!
Portaglyph fails to spawn anything.
Warlord Daemon Prince casts terrify on the grots holding the
objective and they fall back despite a squig eating one for a reroll.
1 plaguebearer squad continues to shambles forward.
Daemon Princes fly over the battle wagon vector striking it
and getting a pen, once again rolling a 1 but still wrecking it. The Ork
vehicle manages to avoid any disastrous consequences (due to their special
engineering, they have additional consequences when wrecked) and the 12 boyz casually
get out. Daemons get first blood.
Daemons hold Linebreaker.
Forgot to roll on the Warp Storm table again!
Daemons: 8
Orks: 3
Ork, bottom turn 2.
1) Ork Stormboyz led by Boss Zagstruck deep strike
in and scatter from the plaguebearers holding the tall ruined building but
landed next to the plaguebearers holding the low ruined building. 2) Ork
right flank continue to advance and capture the central objective on that side.
Grots regroup and retake the objective.
Orks continue to fire a stupendous amount of shooting at the
Daemon Princes and forward plaguebearers, killing a few plaguebearers but fail
to do anything to the DPs. Until the
grots shoot and manage to wound the White DP! Then the Ork Boyz from the battle
wagon rapid fire, they fail to wound but manage to ground the White Daemon
Prince causing a second wound!
Tanks hunters fail to shoot the Portaglyph and 1
bomb squig runs off to attack the terrain instead of the Portaglyph.
Zagstruck and the stormboyz assault into the plaguebearers
using Zagstruck’s special ability and 3 Stormboyz crash and die in the process.
The Orks manage to wipe the plaguebearers. Orks hold Linebreaker
Tanks hunters forget to assault the Portaglyph.
Daemons: 5
Orks: 10
Daemons, top turn 3.
Last squad of plaguebearers arrive and shamble in behind the
tall ruins on the left flank. The palguebearers that came in by deep strike
moved back to assault the Stormboyz.
Both Daemon Princes cast invisibility. Warlord casts terrify
on the Burner Boyz and they Deny the Whitch. White Daemon Prince casts
Hallucinate on the Ork Boyz from the battlewagon and attack themselves killing
a few.
Portaglyph spawns 13 Daemonettes, they run into cover for
some reason, not sure why I did that as the 5+ cover is no better than their
5++ invol save.
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A Warp anomaly meant that almost twice the number
of Daemonettes arrived. My mistake.
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Warlord DP flies over the Big Mek with the Shockk Attack Gun
vector striking him and wounding him.
White Daemon prince walks up in preparation to assault the
boyz from the battlewagon.
Warp Storm brings the wrath of Khorne but nothing of
significance happens.
White DP casts Hellfire Gaze and kills an Ork Boy.
2 Squads of plaguebearers assault the Stormboyz
and wipe them retaking the objective.
White
DP assaults the Ork Boyz wiping them but takes a wound when they explode due to
the Staff of Change. He consolidates into partial cover.
Daemons: 8
Orks: 6
Orks, bottom turn 3.
Killa Kans continue to advance up their right flank.
Orks continue to shoot the snot out of the
forward plaguebearers killing a few more. Tank hunters shoot and do nothing to
the Portaglyph, but he bomb squig is released and blows the portaglyph up!Grots can see the White Daemon Prince’s foot and shoot (body counts, wings don’t).
The White DP has
invisibility so get 2+ cover and can reroll a 1. He rolls a single 1 out of all
the saves, casts his reroll and rolls a 1!!!
Grots kill a 355pt Daemon prince! Not only that but they did ½ the wounds
total!
Massed shooting kill all but 3 Daemonettes.
Daemons: 8
Orks: 6
Daemons, top turn 4.
Warlord DP casts invisibility. Warlord DP casts terrify on
the burner boyz and they fall back, but remain on the table. DP drops to the
ground the jumps over next to the grots on the objective and the Big Gunz.
Plaguebearer squad that came in by reserves the previous
turn advance and the plaguebearers behind the trees advance towards the
objective in the trees.
Remaining forward plaguebearers shamble out towards the
Killa Kans.
1) Remaining 3 Daemonettes go through the trees
and around the back.
Daemons make a major tactical error which
ultimately prevents them from winning! He assaults the Big Gunz killing them
all rather than the Grots holding the objective (BRAINFADE!). This mistake,
however, kept the game very close and thus exciting so it made it more fun. DP
takes 2W from exploding Grots (Staff of Change).
Warp Storm rolls Tzeentch storm striking at Nurgle and
non-daemons but with little effect.
Plaguebearers assault the Killa Kans and knock off 1HP but
get wiped due to Daemonic Instability.
Daemons: 8
Orks: 6
Orks, bottom turn 4.
Killa Kans continue to advance towards the Daemon controlled
objective and have Linebreaker.
Burna Boyz fail to
regroup and run off the table. 3rd game in a row they do nothing!
Tank busters shoot Daemonettes, wounding 3 times but they
make all their invulnerable saves!
Orks need to kill the Warlord DP to prevent him from
assaulting the Grots holding the objective. They amass a torrent of firepower
into him and knock off another wound.
With 1 wound left they
had 1 final shot from the Shockk Attack gun. IT ROLLS A HIT! ROLLS DOUBLE 4 for
weapon strength causing snotlings to spray out in a mass of bones and gore and
reducing the attack to a small blast and strength 6. A wound is rolled, it all
came down to this invol save… The DP fails! Orks get Slay the Warlord and keep
their Grots alive!!! Daemons also no longer hold Linebreaker.
Daemons: 7
Orks: 8
Plaguebearers assault the Killa Kans, wrecking 1
and putting a HP on the other 2.
FINAL SCORE:
Daemons: 7
Orks: 7
Daemons, top turn 5.
Night fighting is rolled and in effect.
Plagurbearers shamble forward towards the Killa Kans.
Daemonettes run in and contest the Ork objective and hold
Linbreaker.
Warp Storm rolls Tzeentch again! But nothing significant
happens.
Daemons: 8
Orks: 5
Orks, bottom turn 5.
Ork Warboss splits from Boyz and advances towards the
objective in the Trees.
Grots shoot at the Daemonettes and kill 2.
Killa Kans fight Plaguebearers and 1 Kan is wrecked.
Daemons: 8
Orks: 5
Game continues.
Daemons, top turn 6.
Plaguebearers shamble into the trees and capture the
objective.
Warp Storm would turn an enemy psyche into a Spawn but there
are none.
Daemonette assaults Grots killing 1 but getting killed and
loosing Linebreaker
Plaguebearers continue to fight the Killa Kan, loosing a few
to its attacks and Daemonic instability.
Daemons: 10
Orks: 8
Orks, bottom turn 6.
Warboss attempts to move into the trees and fails to make
the distance.
Ork Shooting kills a few Plaguebearers in the trees.
Plaguebearers kill the final Killa Kan and orks loose
Linebreaker.
Daemons: 10
Orks: 7
Game continues.
Daemons, top turn 7.
Warp Storm sees Khorne’s Wrath knock a wound off the Warboss
but nothing else happens.
Daemons: 10
Orks: 7
Orks, bottom turn 7.
1) Warboss moves and can just contest the
objective in the trees without going into cover!
Daemons: 7
Orks: 7















Awesome
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