The Battle for Snotrot Supply Depot, 4th Incursion
This time
Kairos Fateweaver, the dreaded Greater Daemon of Tzeentch appears at the
besieged supply depot along with a large contingent of Flesh Houds of Khorne. Can the Orks fight off this new wave?
Daemons v Orks 1500pts
Mission: Big Guns Never Tire
Deployment: Hammer and Anvil
Nightfighting: Did not occur during the game
Objectives: 4
Orks won the
roll to choose sides.
Orks won the
roll and elected to go second.
The
Battlefield:
The
battlefield was set up once again with large pieces worth 2 and small 1 on the
terrain roll. However, this game Mike was using his Warbuggies so we had fewer
pieces of terrain to use. So we agreed on the following:
Objectives are marked by the YELLOW dot, and the
deployment lines by the green dashed line.
Deployment.
Would you
believe I forgot to bring my KhorneDogs (Flesh Hounds), the very CENTERPIECE of
my army!!!!
So,
what was supposed to look something like this:
Actually looked like this:
Daemon Deployment:
1. For some reason I put my Daemonettes in the
centre, they were supposed to support the Dogs but… on well.
Ork deployment:
1.
KhorneDogs scout.
Daemon, Top Turn 1.
Herald uses
Grimorie, fails, re-rolls due to Fateweaver (special Daemonic artefact) and
succeeds.
Portaglyph
is placed, scatters a long way but finishes up near an objective.
KhorneDogs
move up flank, Fateweaver pulls back, Daemonettes huddle.
Warp
Storm rolls Punished by the gods (bad for Daemons),
Fateweaver re-rolls (warlord trait) and gets Daemonic Possession (does nothing).
Soul Grinder
scores a HIT and kills 2 Burna Boyz and 3 Ork Boyz
Skull Cannon
scores a HIT and kills 4 Lootas
Daemons: 3
Orks: 3
Orks, Bottom Turn 1.
1. Ork Boyz disembark from Trukk. 2. Ork Warbuggies unload 3 scorchers and 20 Boyz unload
into KhorneDogs and kill 2
A few
typical rolls from Mike, can’t remember what they were for but these are a few
examples to give you the idea:
Ork Burna-Bommer and Storm Boyz arrive from
reserve.
Lootas shoot
Soul Grinder and it takes a HP.
Boyz run to
capture objective.
Daemons: 3
Orks: 6
Daemon, Top Turn 2.
Herald casts
Grimorie on KhorneDogs.
KhorneDogs
advance, Daemonettes advance.
Portaglyph
spawns 8 Plaguebearers.
Warpstorm gets Warp Ebb (bad for Daemons), Fateweaver re-rolls for Rot, Glorious Rot and scores 2HP off the
Ork Trukk and wrecks it!
Daemons get First Blood
Skull Cannon
scores a HIT and kills 8 Ork Boyz.
Soul Grinder
scatters but kills 5 Lootas.
Daemonettes
decide to declare a suicide charge against the Burna Boyz, I wanted to know if
they were really as bad as I have always thought… 7 Daemonettes are killed by
overwatch making the distance required 11’’ and even with fleet the charge
fails, but by only ½ inch. Yes, they are as bad as I thought.
KhorneDogs assault and wipe out the 20 strong
Ork Boyz and feast on their flesh! Daemons
have Linebreaker.
Typical dice rolls from me throughout
the game, can’t remember what they were for but these are a few examples to
give you the idea.
Daemons: 5
Orks: 6
Orks, Bottom Turn 2.
Burna-Bommer
drops a burna bomb but fails to kill a KhorneDog.
1. Ork Boyz advance around objective. 2. Burna Boyz advance towards Daemonettes. 3. Killa Kans advance.
4. Warboss and Boyz advance and capture central
objective (after pic).
Warbuggies
and Killa Kans flame Khorne Dogs and kill 6 in total.
Burna Boyz
flame Daemonettes and kill 4.
Lootas fail
to harm Soul Grinder.
Zagstruck assaults Skull Cannon loosing 2 Orks
to due to crashing (special Zagstruck ability, can assault the turn he
deepstrikes but some Orks crash and die). Skull Cannon is annihilated! Orks gain a VP for destroying a Heavy unit.
1. Killa Kans assault
KhorneDogs in a great tactical move by Mike, my KhorneDog unit can only hurt
the Kans with 4 attacks from the herald and can only glance on a 6. They will
all be tied up for the rest of the game.
Storm Boyz have Linebreaker.
I know the dice says turn 3 in the
pic below, but this was taken at the start of 3 before I moved so it’s the same
as the end of turn 2.
Daemons: 5
Orks: 11
Daemons, Top Turn 3.
Herald casts
Grimorie on KhorneDogs.
Fateweaver
flies over to Storm Boyz.
Daemonettes
run around randomly.
Portaglyph
spawns 8 Daemonettes.
Plaguebearers
advance on objective in building and contest it, 8 Daemonettes run onto the
same objective.
Warpstorm
is calm.
Soul Grinder
tries to shoot Storm Boyz, scatters and misses.
Fateweaver
tries to cast Flickering Fire and Storm Boyz - DENY THE WITCH!
Assault
between KhorneDogs and Killa Kans continues with a few dead dogs.
Daemons: 5
Orks: 7
Orks, Bottom Turn 3.
Burna-Bommer
bombs Daemonettes killing 3.
1. Ork Boyz fall back from the objective
and 2. Burna Boyz advance on that same objective. 3. Warbos and mob continue advance.
Burna-Bommer
shoots rockets at Plaguebearers in the forest and kills 4.
Lootas fail
to harm Soul Grinder
Storm Boyz
assault Portaglyph and it EXPLODES 5’’, but out of 10 hits on a 4+ only 2
wound!
I
know the dice says turn 4 in the pic below, but this was taken at the start of 4
before I moved so it’s the same as the end of turn 3.
Daemons: 8
Orks: 8
1. Plaguebearers assault Storm Boyz soaking up
overwatch then 2. Daemonettes assault.
Warbuggies charge in, one gets stuck on
difficult terrain.

FINAL SCORE:
Daemons: 9
Orks: 7
Daemons, Top Turn 4.
Herald casts
Grimorie.
Fateweaver
pivots and flies towards Burna-Bommer.
Daemonettes
and Plaguebearers move from the objective and advance on Storm Boyz.
Warpstorm rolls Storm of Fire, hits Lootas and kills a few.
Fateweaver takes on the Burna-Bommer in an
aerial dogfight, casts Flickering Fire - DENY THE WITCH, AGAIN!!!!
Soul Grinder
shoots advancing Warboss with Boyz and kills 5.
The result:
![]() |
| The end of Daemon turn 4 |
Daemons: 5
Orks: 7
Orks, Bottom Turn 4.
1. Burna Boyz move to cover the
objective in flame should a Daemon try to capture it.
Burna-Bommer
flies forward.
2. Warboss and Boyz advance off central
objective towards Soul Grinder.
Burna-Bommer
shoots rockets at Plaguebearers killing 5.
3. Lootas fail to harm Soul Grinder…
4. Warbuggies flame all but 1 remaining
Daemonette.
5. Killa Kans and KhorneDogs continue to
fight.
End of Ork
turn 4.
Daemons: 5
Orks: 4
Daemons, Top Turn 5.
No
Nightfighting.
Herald fails
Grimorie rolling a 2, re-rolls due to Fateweaver and rolls another 2!
KhorneDogs now only have 6++ save.
Daemonettes
and Plaguebearers move to capture the
objective but remain out of flamer range of the Burna Boyz.
Fateweaver
casts Enfeeble on Warboss and Boyz, making them -1 toughness and Strength.
Fateweaver
pivots and flies over Boyz, vector striking, rolling a 1 for hits and only
killing 1 Boy.
Forgot
Warpstorm.
Soul Grinder
shoots at Burna Boyz HIT killing 5 and the remaining falls back.
Fateweaver
casts Flickering Fire on Warboss and Boyz, finally they don’t deny the witch.
Fateweaver
rolls 19 ATTACKS!
Fateweaver
rolls 15 HITS! (He is BS6)
Fateweaver
rolls 12 WOUNDS! (Enfeeble)
1. All but 1 ork is killed, he passes
his moral check. Daemons get Slay the
Warlord.
2. Daemonettes run onto the objective.
Killa Kans
and KhorneDogs continue to fight.
Daemons: 9
Orks: 4
Orks, Bottom Turn 5.
3. Warbuggies zoom across the
battlefield towards the objective held by the Daemonettes and Plaguebearers.
4. Ork Boyz advance on the Central
objective and capture it. Burna-Bommer flies off the battlefield.
5. Lootas shoot at Fateweaver, hit 2
times, 1 wound, Fateweaver passes save. Rolls for grounding test, fails,
re-rolls and passes.
6. Killa Kans and KhorneDogs continue to fight.
GAMES ENDS.
FINAL SCORE:
Daemons: 9
Orks: 7























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