[This was a test run for Screamers, as such they are cardboard proxies. I purchased 9 after this battle]
Chaos Space Marines with Daemon allies v Necrons
Points: 1500ptsMission: Big Guns Never Tire
Deployment: Dawn Of War 4 objectives
Nightfighting: Completely forgot, it was hot!
Chaos won the roll to choose sides.
Chaos won the roll to place terrain first and the roll to place objectives first.
Necrons won the roll and chose to go first.
Psychic powers:
Herald of Tzeentch: Prescience
Army Lists:
Can be found in an appendix at the end.
Battle discussion:
Can be found in an appendix at the end.
The Battlefield:
Deployment.
Necron Deployment
Necron Reserves:
Monolith
Chaos Deployment
Chaos Reserves:
2 squads of 10 cultists and Helldrake
Necrons Chaos Top Turn 1.
CHAOS SEIZE THE INITIATIVE!
1 Tzeentch is looking down on Chaos today, my plan is taking effect better than I could imagine. Herald casts
Grimorie and FAILS! Unbelievable, the whole point of seizing the initiative was to get the Grimorie on first!
Screamers are now neutered and stay put. Tzeentch WTF!
2 Spawn and Chaos Lord advance.
3 Havocs shoot Nightbringer C’Tan (N C’Tan) with autocannons, do 5 wounds, C’Tan SAVES THEM ALL ON 4++
4 Obliterators use assault cannons and knock down 3 Warriors, 2 reanimate.
…Well that wasn’t quite the exciting first turn I was expecting…
![]() |
| This pic is after Necron movement but you get the idea. |
Necrons Bottom Turn 1.
C’Tan advance.
1 Immortals behind the trees shoot Obliterators and do 1 wound.
2 Warriors fail to wound Obliterators.
3 2 Warriors squads shoot at Spawn, 1 wound.
End Turn 1.
Chaos: 3
Necrons: 6
Chaos Top Turn 2.
1 Squad of Cultists come in from reserves. Heldrake and other cultists do not.
Herald casts Grimorie successfully on Screamers and Prescience on Obliterators.
Obliterators shift position, Screamers, Lord and Spawn advance. Lord splits from Spawn.
Obliterators Lascannon on Rock C’Tan (R C’Tan) and score 2 wounds.
Havocs auto cannon R C’Tan and score another wound.
1 Screamers turbo boost over warriors and hit 16 times with slashing attacks, only 6 wounds (4+) with only 4 down!
2 Lord flames warriors with Burning Brand (I forgot it’s torrent!), kills 3.
2 Lord attempts to charge warriors and FAILED CHARGE OF 8’’! 3 Spawn charge N C’Tan. 1 Spawn dead for 1 wound on N C’Tan.
Necrons Bottom Turn 2
Monolith arrives from reserve via deep strike.
C’Tans advance. Necron Lord splits from immortals and joins Warriors.
1 Warriors shoot Screamers, 3W and 3 saves.
Necrons seize the opportunity to try to get both Slay the Warlord and First blood.
2 2 squads of Warriors and the Flame C’Tan (F C’Tan) rapid fire Chaos Lord for a total of 42 S4 shots and fail to make a single wound stick! Unbelievable! (Lord is T6 with 3+)
Monolith fires pie plate at Havocs (S8 AP3) hitting 7 and they make all their 4+ cover saves!
3 F C’Tan attempts to charge Chaos Lord and FAILS!
4 R C’Tan attempts to charge Obliterators and FAILS!
5 Spawn mutate to get 4+ poison strikes and roll 5 attacks each. Hit 16 times, only 4 wounds (on a 4+), 2 wounds saved. N C’Tan survives!
![]() |
| Spawn to hit roll. |
![]() |
| Spawn to wound roll (4+ poison) |
End Turn 2.
Chaos: 3
Necrons: 6
Chaos Top Turn 3.
Helldrake and remaining 1 Cultists come in from reserve.
Herald casts Grimorie successfully and Prescience on Screamers.
2 Obliterators fire assault cannons on R C’Tan and fail to wound.
3 Helldrake flames warriors, 5 down, 1 reanimates.
4 Havocs shoot warriors, 4 down, 3 reanimate.
5 Lord charges warriors. 1 down by Hammer of Wrath and 1 more from cc. 1 reanimates. Linebreaker.
6 Screamers assault warriors with Necron Lord, 5 Hammer of wrath victims down, 11 wounds on remaining 2 models. Necron Lord survives with 1 wound! Fails moral check and gets swept. Chaos get First Blood and Slay the Warlord!
2 Obliterators assault R C’Tan, 4’’ charge, rolls 3’’ and fails!
![]() |
| Chaos Lord charges Necron Warriors and Spawn fight N C’Tan, all while the Heldrake rains fire down on its foes. |
Necrons Bottom Turn 3
F C’Tan and warriors reposition into forest moving away from the objective on the Necron right flank.
1 Immortals dematerialise from the forest and exit from the gate in the Monolith and move off the objective behind the forest. They then shoot the Obliterators but fail to wound.
Monolith shoots its pie plate and kills 1 Screamer.
2 R C’Tan assaults Obliterators and wipes them.
3 Spawn fight N C’Tan and manage to kill it. It explodes and kills another Spawn.
4 Chaos Lord only manages to knock down 1 warrior and it reanimates.
End turn 3
Chaos: 6
Necrons: 0
Chaos: 6
Necrons: 0
Chaos Top Turn 4
Herald casts Grimorie and Prescience on Screamers.
Screamers move to within 4’’ of the Monolith in preparation to assault and use their Melta Lampray bite.
Helldrake vector strikes warriors in forest.
Helldrake flames immortals, 3 down, 2 reanimate.
Spawn assault warriors fighting Chaos Lord. Between them they knock down 5 of the 6 warriors, 3 reanimate! 1 Chaos lord and 3 spawn can’t kill 6 Necron warriors.
1 Cultists in a desperate and heroic attempt to attract the favour of the Chaos gods move out of cover and assault the Immortals. They lose combat by 1 and FALL BACK! But they avoid sweeping advance.
2 Screamers roll to charge, need 4’’ SNAKEEYES!!!!!! WTF Tzeentch are you kidding!!!!
Necrons Bottom Turn 4
1 Immortals move to block LoS from Havocs and get Linebreaker.
2 Warriors capture objective in forest. 1 Immortals shoot Cultists in the back as they run away and kills 3.
Monolith attempts to suck 3 Screamers into its portal gate but they all pass their strength test.
Monolith shoots its pie plate at Screamers and kills 3.
3 Chaos Lord and Spawn FAIL TO WOUND A WARRIOR!
End turn 4
Chaos: 6
Necrons: 4
Chaos Top Turn 5
1 CULTISTS REGROUP!!!! With 3 left they are just above 25% and roll a 3 on their Ld test.
2 Helldrake move over next to the Monolith and flames the immortals and kills all 5. Necrons lose Linbreaker.
3 Screamers move then turbo boost over warriors in forest and knock down 2 and 4 the advancing black cultists shoot and kill the final warrior in the forest 5 removing them from the objective.
6 Chaos Lord and Spawn FAIL TO KILL A WARRIOR, AGAIN!!!!
Necrons Bottom Turn 5
Monolith shoots remaining cultists with Gauss Arch and kills 1. In a maddened rage the Monolith fires its pie plate at the 2 remaining Cultists insulted by their arrogance. The cultists go to ground. But go splat.
F C’Tan assaults Lord on Bike and fails a 6’’ charge, but for some reason we thought it could charge the spawn which was incorrect. So it did. It was hot! But the F C’Tan could only fight the Spawn as the Lord was too far away.
Lord on Bike FAILS TO DO ANYTHING AGAIN!!!! Spawn knock down 1 warrior.
![]() |
| In a maddened rage the Monolith fires its pie plate at the 2 remaining Cultists, insulted by their arrogance. |
Chaos: 6
Necrons: 0
Chaos Top Turn 6.
Cultists advance on objective on Necron Right Flank.
Screamers charge warriors fighting Lord and Spawn.
Chaos Lord challenges F C’Tan and remains alive.
Spawn finally finish off the Warriors.
Necrons Bottom Turn 6
1 Monolith moves to capture the objective and gets Linebreaker.
2 F C’Tan fights Lord while the spawn and Screamers cheer on. Lord fails to do anything to the F C’Tan.
F C’Tan strikes, hits 2 times, wounds 2 times. Lord rolls his 4++ saves, 1 save 1 fail. He only has 1 wound left. But wait, there are more than 5 friendly models in cc cheering him on, empowered by their support he gets to make a re-roll and SAVES! Chaos Lord survives!!!!
GAME ENDS.
Chaos: 6 (1 objective, first blood, slay the warlord and linebreaker)
Necrons: 4 (1 objective and linebreaker)
APPENDIX
Chaos Army List.
Primary CSM detachment:
Warlord: Nurgle Lord on Bike with Burning Brand, power sword, melta bombs and Sigil of Corruption
Troop 1 and 2: 10 Cultists, 1 squad had a flamer
Fast 1: 5 Nurgle Chaos Spawn
Fast 2: Helldrake
Heavy 1: 3 Nurgle Obliterators
Heavy 2: 8 Havocs with 4 Auto Cannons
Allies:
A-HQ: Herald of Tzeentch on a disk with Grimoire and Prescience
A-Troop: 16 Plaguebearers
A- Fast: 9 Screamers of Tzeentch
Necron Army List.
Warlord: Lord with warscythe
Troop 1: 5 Immortals with Tesla Carbines
Troop 2: 10 Warriors
Troop 3: 10 Warriors
Elite 1: N C’Tan shard with Gaze of Death and Entropic Touch (Nighbringer model)
Elite 2: F C’Tan shard with Pyreshards and Swarm of Spirit Dust (Flame elemental model)
Elite 3: R C’Tan with Time’s Arrow and Writhing Worldscape (Rock model - Chunky muscle dude)
Heavy 1: Monolith
Comments by James and Mike.
JAMES
Pre-battle thoughts:
This list is all about trying out Screamers and employing a fairly mobile army. With screamers, spawn and Heldrake the idea will be to use the mobility to out move the enemy (although Necrons can teleport all over the place). The fast elements will be supported by Obliterators and Hovocs with auto cannons. This fire platform will provide some considerable shooting support which can threaten most things in the Necron army. Troops are fairly weak though, but if Big Guns Never Tire or The Scouring missions are rolled I will have some decent scoring options. Purge the Alien and capture the relic will also be okay but The Emperor’s Will could be harder.
Tactics:
Overwhelm the enemy in cc with fast units and use shooting platform to keep them off an objective. Hold a back objective with plaguebearers and possibly use them to keep enemies from hitting the Havocs from behind. The cultists will try to stay out of LoS and rush forward late to capture an objective. Hopefully they will pose such a small threat they will be overlooked. However, Mike shouldn’t fall for that and will likely target them as they are a scoring unit that is very easy to eliminate.
Post Battle thoughts:
This was a truly weird game, all throughout rolls defied logic and what either Mike or I tried to do was denied by them.
My army performed basically how I wanted it to, and despite the fact that so many charges failed my army managed to inflict a huge amount of punishment. My fast units got into CC quickly and put pressure on Mike. The idea was to keep him off my weak troops so I could hold objectives which I did in part. Mike was able to push into my right flank while I pushed into his. My Screamers charged into his flank then swept across his deployment zone wiping out 2 of his troop units and aiding my Lord at the end. Meanwhile the Helldrake was able to support my fast ground units and mop up after them.
I was surprised at how much pressure I could put on Mike’s army to compensate for my weak troops. I may try a similar list again but I think my HQ could change.
MIKE:
Pre:
In setting up my list I decided to throw caution to the wind and take not just one but three C'tan Shards, filling my elites slots with star God remnants. There were two elements to this. One, I was pretty sure James was going to take a strong bike army to try and swamp me and deny lots of shooting and two I just wanted to see his face when he saw three C'tan plonked down in deployment.
Post:
This was one of the strangest games of 40K I have ever played. So many things just failed to do any real damage despite both potential and opportunity! The fact that I had to pie plate two chaos cultists with the monolith shows how desperate I was getting.
Despite it's gimmicky nature, my Poke'Cron list actually worked pretty well and against an army with weaker troops could have wrought some serious havoc. This may have been due to James bringing a slightly gimmicky fast attack army himself but I may yet field this again. Whilst two of the three C'tan, Death and Rock, were eventually brought down it took alot more than I thought it would. Most monstrous creatures are not eternal warriors, but these guys are!


















No comments:
Post a Comment