Chaos Space Marines v Ultramarines
500pts
Mission: Crusade (5 objectives)
Deployment: Vanguard Strike
Nightfighting: Rolled but didn’t happen
Level 2
Sorcerer with mark of Slaanesh
Slaanesh Primaris Psychic Power
(Chaos Focus): Sensory
Overload
Slaanesh Psychic Power
(compulsory):
Hysterical Frenzy
Biomancy Psychic Power: Endurance
Level 1
Librarian
Primaris Telepathy Power (Focus): Psychic Shriek
Telepathy Psychic Power: Invisibility
Chaos won
the roll and chose to go first.
The Battlefield
and Deployment
Chaos Top Turn 1
Mysterious objective: nothing of note
Sorcerer
casts Endurance, Ultramarines fail to Deny.
Ultramarines Bottom Turn 1
Librarian
casts Psychic shriek, PERILS
Takes a wound and misses due to snap fire (Rhino moved 12’’).
Terminators
shoot Cultists, kill 7. Cultists FALL BACK and are destroyed. Ultramarine First Blood.
Chaos Top Turn 2
Sorcerer casts Endurance.
CSM and Sorcerer assault Rhino and destroy it with Krak grenades (1 glance and 3 pen)
Ultramarines Bottom Turn 2
Librarian casts Invisibility PERILS AND DIES, Chaos get Slay the Warlord. Chaos DENY THE WITCH just to rub salt into the wound!
Ultramarines unload all shooting at CSM, cyclone launcher
manages 14 hits, 9 wounds, but only kills 3! No other shooting kills any CSM.
CSM pass moral but only just!
Tac Squad assaults CSM – 1 dies to overwatch. Sorcerer
kills Sergeant in a challenge. FnP on Boon table. CSM 10 hits, only 3 wound
and no kills! Tac squad land 3w, 2 fail, 2 FnP (Endurance). Tac squad fail
moral and FALL BACK!
Chaos Top Turn 3
Sorcerer casts Sensory Overload but fails to kill any Tac
Marines.
CSM shoot pistols at Tac marines and kill 1.
CSM assault Tac Marines, 1 dies from Overwatch (Wall of
Death). CSM kill remaining Tac marines.
Bottom of Turn 3 and turns 4 – 6
Terminators capture central objective - mysterious objective was Skyfire Nexus.
CSM bunker down on objective – mysterious objective was Skyfire Nexus.
Cultists spread out and got to ground on objective.
Ultramarines Tac squad moves to capture objective in
multi-story ruins - mysterious objective
was Nothing of Note.
Ultramarines shoot at Cultists every turn but fail to force
a moral check, not even once!
GAME
ENDS
Chaos:
7 (2 objectives, Slay the Warlord)
Ultramarines: 7 (2
Objectives, First Blood)
DRAW
APPENDIX
Chaos
Space Marines
HQ: Sorcerer, mark of Slaanesh, Mastery level 2, Spell Familiar,
Force Sword, Vets of the Long war
Troop 1: 10 CSM, mark of Slaanesh, + cc weapons, Vets of the
long war, Champ has power sword.
Troop 2: 20 Cultists
Troop 3: 19 Cultists
Ultramarines
HQ: Librarian, force axe
Troop 1: 5 Tac Marines, flamer
Dedicated Transport: Rhino
Troop 2: 5 Tac Marines, missile launcher
Elite 1: 5 Terminators, cyclone missile launcher
Comments by James
Pre-battle
thoughts
This is just a test run as neither of us have read the new
rules. Keep it small and look everything up to see if there are any changes.
Also a test for new psychic powers.
Post-battle
thought
This was
a hard fought battle, after Mike routed my Cultists in turn 1 he took control
of the battle and I was forced into a defensive reactionary position. Mike had
3 scoring units to my 2 which meant I had to kill at least one of his to draw.
Luckily I had that chance. After that point I was forced into a defensive
‘holding’ position to get the draw. If I exposed my Cultists they would have
been shot to death and if I exposed my CSM they would have been shot to death –
Mike had control of the centre and could hit any of my units with missiles and
bolters. I could have tried to split my Sorcerer off and go for another
objective, but with 2W, T4 and 3+ armour a single Krak missile would have
instant killed him – not a wise choice. Another option could have been to go
for the objective in Mike’s deployment zone and get Linebreaker as well, but
CSM aren’t fearless so I could have easily been forced to make a moral check
which would have been a big risk (I had to cross open terrain to do this) but
this may have been the best option to try for – didn’t think of it during the
game.
Luck got me over the line for a draw.





