Good (Eldar, Dark Angels & Space Wolves) Vs Evil (Daemons of Tzeentch + Khorne, Daemons of Nurgle + Slaanesh & Orks).
3000pts.
Mission: Storm The Defences (Custom Mission)
Deployment: Hammer and Anvil (Custom Rules)
Nightfighting: No
Random Abilities.
Eldar
Unsure, don't have the full list.
Space Wolves
Warlord Rune Priest: Jaws of the Wide Wolf
Rune Priest: Living Lightning
Dark Angels
Warlord Librarian: Forewarning, Prescience
Nurgle Daemons
Warlord GUO: Exalted reward (Eternal Blade), Greater reward (corpulescence), Psycher level 3 (Iron Arm, Enfeeble, Life Leech)
2 Heralds of Nurgle: Lesser reward (Etherblade)
Tzeentch Daemons
Warlord Herald: Exalted reward (Grimorie), Psychic level 3 (Flickering fire - unsure of rest)
2 Hrealds of Tzeentch: Psycher level 3 (each has Flickering Fire. At least 1 has Forewarning, unsure of the rest)
Orks
Unsure, don't have the full list - only Warlord trait.
Army List
Can be found in an appendix at the end.
Battle Discussion
Can be found in an appendix at the end.
Terrain was set up first.
Evil deploys first inside the defensive position and must keep at least 1 unit in reserve. Good don’t deploy but move onto the battlefield in their first turn. Good get a Hatch Point in which infantry can deploy from a min of 24’’ from the objective.
Good goes first.
The Battlefield.
Deployment.
Evil Deployment.
Evil Reserves:
20 Plaguebearers with Herald
10 Bloodletters
Ork Big Mek with Shock Attack Gun
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| The Forces of evil seethe with hatred. |
Good Deployment.
Good don’t deploy, but rather all move in from reserve in turn 1.
Good Top Turn 1
Good forces move onto the Battle field.
1 Dark Angel and Space Wolf infantry burst out of the secret hatch with their weapons blazing!
2 Wave Serpent shoots Big Gunz and kills 5 Gretchen gunners.
3 Wave Serpent shoots Ork Boyz and only kills 1 due to cover.
4 Fire Prism shoots Soul Grinder which makes its Nurgle cover save.
5 Fire Prism shoots Ork Boyz, scatters 7’’ and only kills 1.
Illic Nightspear snipes without success.
1 Dark Angels Tac Squad with Librarian shoots at Ork Boyz, 22 shots, only 5 wounds, all make their cover save!
2 Dark Angel Tac Squad shoots Ork Boyz, 20 shots, 9 wounds, 7 dead Ork Boyz.
3 Space Wolves Grey Hunters shoot Gretchen, 3 dead Gretchen.
Evil Bottom Turn 1.
Grimorie passes
Iron Arm Fails on GUO
Evil moves forward to reinforce the front lines.
Warp Storm: The Dark Prince Thursts. 7 1HP off both a Rhino and a Wave Serpent and 2 dead Marines.
1 Lootas shoot Fire Prism and it EXPLODES!
2 Tzeentch Heralds cast Flickering Fire onto the Dark Angel Tac Squad and kill 3 marines.
3 Grotzookas on Killa Kans and 4 Big Gunz shoot Wave Serpent but fail to do any damage.
5 Grots shoot Dark Angel Tac Squad, 7 wounds, 7 saves. 6 Ork Boyz shoot Dark Angel Tac Squad and kill 1 Marine.
2 Screamers assault remaining Dark Angel Tac Squad.
Good Top Turn 2.
Good forces advance.
DA Librarian fails Prescience but passed Forewarning
1 Dark Angel Tac Squad with Librarian shoots Ork Boyz and 9 Ork Boyz dead.
2 Space Wolf Rune Priest casts Jaws of the World Wolf at the Ork Boyz designed to hit the GUO, GUO passes Deny the Witch but 1 Ork Boy Dies.
3 Wave Serpent shoots Killa Kans and knocks off a HP.
4 Space Wolf Grey Hunters shoot Ork Boyz and 2 Ork Boyz dead.
5 Long Fangs shoot frag missiles at Gretchen and 4 Gretchen dead.
6 Wave Serpent shoots Gretchen and 7 Gretchen dead. Gretchen Fall Back but have no room so are destroyed.
Screamers kill the rest of the Dark Angel Tac Squad in close combat.
Evil Bottom Turn 2.
1 All evil reserves arrive.
Iron Arm fails, again!
Grimorie fails, but Forwarning is successful (5++ on Screamers)
Evil advance to meet the advancing forces of Good.
Warp Storm: Storm of Fire (Tzeentch) no damage.
2 Ork Boyz shoot Dark Angel Tac Squad and fail to wound.
3 Grotzookas on Killa Kans shoot the disembarked Eldar with 2 Dire Avengers dead.
Horrors shoot but target Denies the Witch. Soul Grinder fails to do damage.
2 Ork Boyz charge Dark Angel Tac Squad, overwatch kills 4 Boyz and they fail the charge distance.
3 Killa Kans charge Dire Avengers and kill 2 Dire Avengers.
4 Screamers assault Land Raider, score a Crew Shaken (forcing snap shots) and 1HP.
Good Top Turn 3.
Good forces continue their advance. Land Raider drives through Screamers pushing them to the side.
Dire Avengers withdraw due to “Our Weapons can’t do damage” from the Killa Kans.
1 Space Wolf Rune Priest takes advantage of the Screamers lined up and casts Jaws of the World Wolf through them and kills 1 Screamer.
2 Fire Prism shoots Ork Big Mek and instant kills him.
3 Dark Angels shoot Plaguebearers that just arrived, they do to ground with 7 Plaguebearers dead.
4 Wave Serpent shoots Plaguebearers with 2 Plaguebearers dead.
5 Long Fangs shoot at Daemonettes, 21 Daemonettes hit, 4 Plaguebearers and 1 hit on the GUO. 6 Daemonettes dead.
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| Jews of the World Wolf cut through the Screamers. |
Evil Bottom Turn 3.
1 GUO casts Iron Arm successfully and advances to assault the Land Raider.
Evil forces continue to advance to meet the Forces of Good.
Warp Storm: The Dark Prince Thursts, no damage
2 Ork boyz shoot Dark Angel Tac Squad, Big Gunz shoot Land Raider but no damage is done.
3 Lootas shoot Space Wolves with 1 Grey Hunter dead.
4 GUO assaults Land Raider, 1 glance and 2 penetrations hits Land Raider EXPLODES!
Explosion hits 10 Grey Hunters, 9 Bloodletters, 5 Dark Angel Marines, 5 Deathwing Knights, 5 Ork Boyz and kills 3 Bloodletters, 2 Ork Boyz and 1 Grey Hunter.
5 Bloodletters charge Space Wolf Grey Hunters and wipes the squad with 4 Bloodletters remaining.
Good Top Turn 4.
Forces of Good advance.
Forces of Good shoot at Evil with little significance, I recorded the following:
Wave Serpent shoots Plaguebearers, they don’t go to ground with 3 Plaguebearers dead.
Fire Prism shoots Daemonettes with 5 Daemonettes dead.
Daethwing Knights assault GUO with 3 Knights dead and no damage to the GUO.
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| Ku'Gurogh the Odious massacres the Death Knights. |
Forces of Good CONCEED.
EVIL VICTORY.
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| The forces of good fail to capture the objective. |
APPENDIX
Forces of Good.
Eldar
Warlord: Illic Nightspear
Troop1: 10 Dire Avengers with Exarch
Dedicated Transport: Wave Serpent
Troop2: 10 Dire Avengers with Exarch
Dedicated Transport: Wave Serpent
Heavy1: Fire Prism
Heavy2: Fire Prism
Dark Angels
Warlord: Librarian, terminator armour, Standard of Devistation, Auspex, Psychic Hood, Psycher level 2 (Forewarning, Prescience)
Troop1: 10 Tactical Marines with Sergeant
Troop2: 10 Tactical Marines with Sergeant
Elite1: 5 Deathwing Knights with Knight Master
Dedicated Transport: Land Raider Redeemer
Space Wolves
Warlord: Rune Priest, Psycher level 1 (Jaws of the World Wolf), Rune Axe, Wolftooth necklace
HQ2: Rune Priest, Psycher level 1 (living lightnign), Rune Axe
Troop1: 10 Grey Hunters
Troop2: 7 Grey Hunters
Dedicated Transport: Rhino
Troop3: 7 Grey Hunters
Dedicated Transport: Rhino
Heavy1: Long Fangs (5 Missile)
Evil Forces
Nurgle Daemon List.
Warlord: Great Unclean One with exalted reward (Eternal Blade), greater reward (corpulescence), psycher lever 3 (Iron Arm, Enfeeble, Life Leech).
HQ2: Herald of Nurgle, Locus of Fecundity (FnP), lesser reward (Etherblade).
HQ3: Herald of Nurgle, Locus of Fecundity (FnP), lesser reward (Etherblade).
Troop1: 20 Plaguebearers with Plagueridden
Troop2: 20 Plaguebearers with Plagueridden
Troop3: 20 Daemonettes
Tzeentch Daemon List.
Warlord: Herald of Tzeentch, disk, exalted reward (Grimorie), Psycher level 3
HQ2: Herald of Tzeentch, disk, Psycher level 3
HQ3: Herald of Tzeentch, disk, Psycher level 3
Troop1: 12 Pink Horrors
Troop2: 10 Bloodletters
Fast1: 9 Screamers
Heavy1: Soul Grinder of Nurgle with phlegm cannon.
Ork List.
Warlord: Big Mek with Shokk Attack Gun
Troop1: 30 Ork Boyz with shootas, Nob with bosspole.
Troop2: 19 Gretchen, Runtherd.
Elite1: 10 Lootas.
Elite2: 5 Nobs, big choppas, 1 power claw and a painboy
Heavy1: 3 Killa Kans with Grotzookas
Heavy2: 3 Big Guns (kannons) with 6 crew and a Runtherd.
Comments by the Evil Forces
Pre-battle thoughts.
We knew we were defending, but nothing more. The idea was to split the 3 armies up to specialize in different rolls. Nurgle Daemons would hold the objective, Daemonettes would protect the back from deep striking terminators or run forward. GUO would provide overall support and take fire. Tzeentch Screamers would rush forward and disrupt the Good forces advance, provide rapid support and hit key targets safe even when exposed and isolated. The Bloodletters for Marine killing. The Orks, Soul Grinder and Horrors would shoot to soften the enemy and the Orks would also provide bodies to take incoming fire. The sheer volume of Ork and Daemon bodies would deny room for deep striking terminators.
Post-battle thoughts.
Basically went to plan, the fact we had to defend a single objective was a big advantage















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